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Fame Foundry seeks out bold brands that wish to engage their public in sincere, evocative ways.


WorkWeb DesignSportsEvents

Platforms for racing in the 21st century.

Fame Foundry puts the racing experience in front of millions of fans, steering motorsports to the modern age.

“Fame Foundry created something never seen before, allowing members to interact in new ways and providing them a central location to call their own. It also provides more value to our sponsors than we have ever had before.”

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Technology on the track.

Providing more than just web software, our management systems enhance and reinforce a variety of services by different racing organizations which work to evolve the speed, efficiency, and safety measures, aiding their process from lab to checkered flag.

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Setting the pace across 44 states.

With over 1100 locations, thousands of products, and millions of transactions, Shoe Show creates a substantial retail footprint in shoe sales.

The sole of superior choice.

With over 1100 locations, thousands of products, and millions of transactions, Shoe Show creates a substantial retail footprint in shoe sales.

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The contemporary online pharmacy.

Medichest sets a new standard, bringing the boutique experience to the drug store.

Integrated & Automated Marketing System

All the extensive opportunities for public engagement are made easily definable and effortlessly automated.

Scheduled promotions, sales, and campaigns, all precisely targeted for specific demographics within the whole of the Medichest audience.

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Home Design & Decor Magazine offers readers superior content on designer home trends on any device.


  • By selectively curating the very best from their individual markets, each localized catalog comes to exhibit the trending, pertinent visual flavors specific to each region.


  • Beside the swaths of inspirational home photography spreads, Home Design & Decor provides exhaustive articles and advice by proven professionals in home design.


  • The art of home ingenuity always dances between the timeless and the experimental. The very best in these intersecting principles offer consistent sources of modern innovation.

WorkWeb DesignSocial

  • Post a need on behalf of yourself, a family member or your community group, whether you need volunteers or funds to support your cause.


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775 Boost email open rates by 152 percent

Use your customers’ behavior to your advantage.

448 Worth a million words: Video marketing 101

If a picture is worth a thousand words, a video is worth a million - if it's done well.

June 2021
Noted By Joe Bauldoff

The Making and Maintenance of our Open Source Infrastructure

In this video, Nadia Eghbal, author of “Working in Public”, discusses the potential of open source developer communities, and looks for ways to reframe the significance of software stewardship in light of how the march of time constantly and inevitably works to pull these valuable resources back into entropy and obsolescence. Presented by the Long Now Foundation.
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774 Feelings are viral

Feelings are the key to fueling likes, comments and shares.

September 2010
By The Architect

8 Must-Haves for the Ultimate TV

Between the advancements in streaming media and the meteoric rise of mobile computing, the nature of media consumption is changing rapidly – everywhere, that is, except for the living room. Fame Foundry examines what it will take for the lowly television to reach its full potential in the Digital Age.
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8 Must-Haves for the Ultimate TV

watching-tv Leading up to Apple's Special Event in San Francisco on September 1, the media was buzzing with speculation about the new products that would be unveiled, and much of that hype centered around Apple TV.

The possibilities

All of the chess pieces were aligned for Apple to deliver a device that would forever change at-home entertainment:
  • They had established a unique leadership position in touch-based operating system usage.
  • They had asserted dominance in app development and distribution.
  • They had proven their adeptness in bringing skeptical production studios and media distributors into the Digital Age.
  • They had already introduced FaceTime and its tremendous potential to bring video communications to the masses.
  • They had built an enviable ready-made market with their existing 160 million iTunes subscribers.
  • Above all, they had an unrivaled reputation for innovation in marrying beautiful design and incredible functionality in consumer electronics. After all, this was the same company that just earlier this year changed the game for mobile computing with the introduction of the iPad.

The reality

Instead of reinventing the TV, Apple went for the easy win. With the acknowledgment that Apple TV had never been their most well-received device, they made the box smaller and more affordable but limited its primary function to streaming a la carte TV show and movie rentals from the iTunes store as well as content from a select few services such as Netflix, YouTube, MobileMe and Flickr. With its highly accessible $99 price point, Apple TV will likely be a big seller for Apple this holiday season, but it's not ultimately what the market demands.

On the brink of a revolution

AppleTV – along with Boxee, Roku and Google TV – still leaves something to be desired when it comes to maximizing the potential of the entertainment center in the Digital Age. As a result, the family living room remains the final frontier of media that has yet to be conquered. The way in which content is delivered, accessed and consumed on home televisions is primed and ready for a revolution. The way in which content is delivered, accessed and consumed on home televisions is primed and ready for a revolution. Consumers are longing to break free from the shackles of paying exorbitant monthly fees for cable packages with channels and programming they find largely irrelevant and inapplicable. They want unconstrained freedom of choice in how and when they consume content. And they want a single plug-and-play device that unlocks all forms of entertainment. So what will it take to harness the best of today’s technology and deliver a more intelligent home entertainment experience? Here are the eight absolute must-haves for the ultimate next-generation TV.

1. A computer

computer-chip In his keynote at the September 1 event, Apple CEO Steve Jobs revealed that the research performed by the company prior to developing the latest Apple TV indicated that consumers do not want another computer in the living room. However, in order for the ultimate TV to meet the needs and expectations of today's information-centric culture, it must be a computer. The secret to its success will be providing a wide range of functionality and effortless simplicity of use so that it feels nothing like a computer. The most common living room operating systems of today are Xbox, PlayStation and Wii, all of which are limited in function beyond gaming. While Microsoft, Sony and Nintendo have all dabbled in streaming media and connectivity to select web applications, not one of these devices can deliver the same foundation of information-driven utility that a true computer can provide. The living room system of the future must go beyond these gaming consoles and provide a platform for an unlimited array of applications to perform as they would on any other computing device. In the same way Apple revolutionized mobile operating systems with powerful handheld devices that allow users to take the core functions of a traditional computer with them anywhere and everywhere, the same technological leap forward must happen in the living room.

2. Touch-based interface and control

touch-interface Modern TV interfaces are ready and waiting to be re-imagined. In fact, one of the greatest obstacles impeding the evolution of TV is not the box itself but the remote control. This tired, old, button-riddled device simply isn’t cut out for the job of steering more complex functions than channel-changing. In 1996, WebTV was ahead of its time in trying to bring e-mail and web browsing to the living room. At the time, their only means of bridging the interface gap between a traditional computer and a television set was the keyboard – not the most appealing way to surf while trying to relax on the couch. Since then, other systems and devices have come and gone. All of them attempted to provide computer-like utility that could be controlled from across the room; all have failed due to the shortcomings of the on-screen interface, the input device or both. What will ultimately dethrone the remote control? Its successor will combine the ease-of-use of a basic remote with the intuitiveness of a rugged, touch-based interface much like that which drives Apple's current lineup of iOS devices. The ability to select, drag, move, rotate, scroll, swipe and even bring up soft interfaces such as a keyboard on the fly will make it possible for users to access the core functions of a traditional computer easily and effortlessly. In addition, devices with built-in displays and software like iPods and iPads offer the capability to display information from the TV on the device itself, unlocking enormous potential in interactivity and control.

3. Remote control beyond touch

voice-command While touch is unquestionably integral to the future living room OS, it isn't the final frontier. Voice control and feedback will do for the living room what touch did for mobile devices. Yes, you'll still want to manipulate the on-screen interface through touch, whether on the TV itself or from the comfort of your couch. Voice control and feedback will do for the living room what touch did for mobile devices. But just imagine having the ability to tell the OS to "show me reservation availability for the Blue Note Restaurant on Lafayette" or "Skype David Booker at his office" or "Google the best wine to serve with chicken parmesan." The OS, in turn, can also ask you questions and deliver information in a clear, natural-sounding voice. The seamless integration of touch- and voice-based control – a feat that has yet to be mastered in any existing OS to date – will be essential to creating a next-generation TV that delivers powerful computer-based utility while remaining simple and pleasurable to operate in a living room environment.

4. App-driven content delivery

apps The iPhone never fully hit its stride until Apple opened up its operating system to application developers and provided users with an easy way to purchase and run these apps within its OS. Likewise, opening the living room operating system to application development and establishing a marketplace that allows those apps to be published, bought and rated will make possible a breadth and depth of utility that far exceeds what any one software or hardware developer could provide. In addition to customizable content delivery, apps will offer a user-friendly way to engage in core computing functions such as e-mail, web browsing, contact and schedule management and document creation right from the couch. The ability to develop apps for just about any purpose imaginable combined with the power of a computer and a highly intelligent interface similar to Apple’s iOS will pave the way for the next-generation TV to be integrated into our digital lives like never before. It will easily become most comfortable, useful and entertaining device in your home.

5. Video communications

video-conference The living room is the hub of social activity in the home. The act of gathering around a TV show, movie or sporting event is as much about being together as it is entertainment. Thus, transforming the TV of the future into a video communications platform is a natural digital extension of that experience. Microsoft already has one foot in the door with Xbox LIVE, which connects people from couch to couch via camera, often while gaming. However, bridging the divide from one manufacturer’s game consoles talking to each other to making video communications accessible to the masses will require more than just an advancement in technology. The only way to conquer this gaping hole in the market will be to open up the protocol and enable hundreds of millions of different devices to be connected through a single universalized standard. So far, no one has even come close to meeting this challenge. However, the one company that is currently in the best position to make it happen is Apple. Now that their proprietary FaceTime technology has made the leap from the iPhone 4 to the fourth-generation iPod touch, they have passed the first milestone in untethering video communications from a phone network. While FaceTime isn’t ready to replace the phone just yet, it is the first and most viable contender to fast-track the evolution of mainstream real-time face-to-face communication and to unleash the power of that technology in the living room.

6. Universal compatibility

play-button When Apple first made its foray into the digital music market, it would easily have preferred the competitive advantage of forcing the masses to accept its own proprietary audio format. However, the MP3 had already established too strong a foothold in the market, so Apple caved to the wisdom of giving the consumer a familiar product they could use without any technical hassles. The same situation exists now for video, as the wide variation in standards has been one of the toughest obstacles in universalizing digital video. Knowing and understanding the compatibility of many different formats is not something that any consumer wants or should have to contend with. Instead, the next-generation TV device must incorporate a player that can do the heavy lifting in handling the full spectrum of available formats with zero hassle. Existing media operating systems – including many open-source development projects like Boxee, XBMC and Plex – already boast this type of "play anything" capability. In the same way Apple and iTunes were forced to bow to the ubiquity of the MP3, the TV of the future must be able to play anything you throw at it rather than trying to establish arbitrary constraints on acceptable digital video formats.

7. An integrated gaming console

gaming Gaming is a major slice of the living room entertainment pie. Microsoft, Sony and Nintendo have each staked their claim on an enormous slice of this market with their existing gaming platforms. However, with its triple-threat of the iPod touch, iPhone and iPad, Apple has pulled the rug out from under both Sony and Nintendo in the handheld gaming market. Portable devices that allow users to instantly purchase and play great games in addition to making calls, delivering e-mails, surfing the Web and performing thousands of other everyday tasks are inevitably going to destroy anything that offers gaming alone. With the ultimate TV on the horizon, the specter of extinction looms large for the Xbox, PlayStation and Wii.Similarly, with the next-generation TV on the horizon, the specter of extinction looms large for the Xbox, PlayStation and Wii. While these consoles have evolved to enable users to rent movies and stream content from select providers such as Netflix, it is only a matter of time until they are eaten alive by an all-in-one digital hub. This is why leading up to Apple’s latest Special Event, AppleTV held such promise to deliver this one-two punch of gaming and entertainment. With all the weapons in Apple’s arsenal, AppleTV would in theory have the capacity to combine powerful computing capabilities, an iOS-like operating system, video communications and an app platform that would allow users to purchase and play today's most advanced HD games on-demand in the living room. Along with a new way of gaming, the future all-in-one TV will bring with it a new array of options for gaming control. The ultimate TV should accept a variety of input mechanisms – from traditional-style controllers to motion-sensing interfaces to touchscreens – that allow games to be played as the games themselves dictate. For example, Apple may not release a steering wheel controller for driving games, but AppleTV should hypothetically be able to accept devices that are built for this purpose.

8. Extendability

extendable The movement of computing away from the desk has been going on for quite some time. Stodgy old desktops evolved into more portable laptops and then achieved even greater mobility with the advent of smartphones. But that’s only half the story. The other half is the migration of computing away from the home office and into the living room. The future all-in-one TV will replace the traditional computer as the home's digital media and entertainment hub. As a result, the ultimate TV system must provide a home base for all media storage and communication. For the device to be successful, its standards and protocols must interoperate flawlessly and effortlessly with other hardware devices and cloud-based systems so that family photos, home movies, music, recipes, budget spreadsheets, homework and other documents can be accessible from anywhere – not just in the home but in the world.

Why hasn't this happened?

With the iPhone, I can have one device in my pocket that not only replaces a portable computer, media player, digital and video cameras and personal gaming gadgets but also lets me customize its functionality and consume the content I choose via apps. Why can't the same happen in the living room? Why do I still need a television set, cable box, DVR and Xbox? Why I am still a slave to cable packages and TV time slots? The technical challenges of conquering the interface of an iOS-like-driven device, a couch-to-TV remote control scheme and compatibility with all possible media formats while providing an app development marketplace that will appease the media establishment pose great obstacles still. Apple has stated repeatedly that it will not attempt to play in a new medium until it can transform it. We may not be there just yet, but the ultimate TV is destined to come and to revolutionize not only the way we consume content but also how we engage with one another in the experience of home entertainment.

What does this mean for the future of marketing?

In the same way the Information Age and the era of mobile computing have rendered traditional marketing ineffectual, the living room media revolution will seal its fate forever. In the absence of a means by which to force-feed your message to the masses, trustcasting will be the only way to grow business.The ultimate TV will inevitably topple the few remaining channels for outmoded carpet-bombing marketing tactics, allowing interactivity and the power of choice to prevail. In the absence of a means by which to force-feed your message to the masses, trustcasting – the process of building and maintaining trust with customers – will be the only way to grow business. Don’t wait for the tide to turn and be forced to dig your way out. Start today. Begin engaging your marketplace now. Become a leader in your tribe. Infuse your work and your message with passion. Be authentic and make a real investment in your customers. If you do, you'll continue to grow when the last bastion of non-interactive media is conquered in the age of information, interactivity, communication and choice.
August 2009
By The Architect

DeadSpace: 7 Reasons Why MySpace is as Good as Dead

The first behemoth of social network is on its way to the grave, with no one to blame but itself.
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DeadSpace: 7 Reasons Why MySpace is as Good as Dead

The first behemoth of social networking, MySpace—now owned by Fox Interactive Media—is on its way to its grave, with no one to blame but itself. MySpace’s popularity hit its apex in March 2008. In the following month, it was overtaken by its first real competitor, Facebook. But the writing was on the wall long before that. Web developers and architects all over knew that MySpace was doing it wrong. Surely at least a few of its own developers knew this and pushed for change. Still, MySpace was the slowest to adapt. For a site of that magnitude—including all of its systems, engineering and hacks to make it function—change does not come easy or cheap. The site was not built to do or handle what it attempts to do today, and its poor framework and conventions of interaction are a reflection of that. This is where the ever-important step of planning and laying a site’s foundation is so important. MySpace architects did not effectively build the system to be much more than a novelty. And while MySpace is not your average website, it serves as a lesson in utility for anyone charged with planning, building and running a website on any scale. If a better alternative in Facebook had never come along, MySpace would not be in this position nor would it have pushed to try to make any changes, even in the eleventh hour. People still want to connect to other people, share things they care about and display certain aspects of their life. Whether you agree with those aspects of our culture or not, they do exist, and MySpace fulfilled those motivations for a time. All you need is one competitor, however, one other option entering the marketplace, and the incumbent developers will be challenged to fight to the death. MySpace’s architects and developers simply could not live up to that challenge. In 2008, MySpace did begin to introduce features, tweak aspects of its foundation and attempt to crack down on the juggernauts of spam bots plaguing the site—but by then people didn’t care. Facebook came along, presented a better option, and people moved with little doubt that they would ever return to MySpace. Thus, in the same way it virally grew, MySpace will die by the same domino effect that catapulted its popularity. Let’s examine seven key elements of MySpace that rushed MySpace to its grave. (It should be noted that the following screenshots were purely at random and were very, very easy to find.)

1: Out-of-control design framework

Of the people you know, how many could lay plans for their own house, paint a beautiful portrait worthy of hanging in your living room or perform cosmetic surgery? Chances are, few. There are just certain things that some people have no business doing, either lawfully or for the sake of the rest of us. Designing websites is one of those things. Designers are in a unique class of professionals, and good web design is an exact art and science. MySpace disagrees, however, and allows their users to hack everything in the page until nothing is usable, legible or tolerable. Bad-MySpace-Design-620 Pages are riddled with high-res backgrounds, text isn’t protected, and colors, styles and sizes are fully unlocked—just to name a few. All of this creates a design playground which breeds annoying layouts that distract from the page's content. In contrast, Facebook has chosen to restrict at least the foundational framework of the site. Facebook-Design-Restriction-620 While customization is an important aspect, it shouldn’t be allowed at the risk of the functional system—the very heart of a social networking site’s brand and reputation.

2: Auto-play music

People love music. It’s one of the few ubiquitous facets of life. In fact, Apple’s famed comeback as a technological and cultural superpower was all a carefully conceived plan to tap into our common love for music—and they rode that all the way to billion-dollar profits. In contrast, MySpace taps into music to annoy the living hell out of most of us. In fact, it should be noted that all non-prompted audio anywhere, on any page, is a widely unacceptable and an unwanted "feature."” This goes for ads, auto-play videos, and most important, unexpected, blaring music overlaid on what you might be listening to already.

3: Identities

The days of Internet handles are coming to a close. Yes, there was a time when one would be known as “Biker5445,” as systems continued to use usernames as main identifiers. Of course, Internet e-mail systems will still use some form of handles for some time. Most of today’s websites, however, no longer need to do this—particularly social networking sites. This is even more important due to recent news and events concerning privacy and security. The use of a handle is only good for concealing identity, and that doesn’t mix well in a site intended to connect people. What good can come from that policy in a social networking site? Bad-MySpace-Handles-620 MySpace did eventually get clued into this basic, fundamental issue and started asking its users for their real name as an option: Bad-MySpace-Finally-Asks-For-Real-Names-620 Again, too little too late.

4: Little focus on content with a horrible user interface

There’s actually too much of this subject matter to fit within this article’s short space. One could write volumes about the sheer usability and UI issues that plague MySpace. One thing is for sure, this aspect is a website killer, no matter if you are local deli or a major social networking site. In the case of MySpace, most interactions and conversations occur within a never-ending, scrolling guestbook. These “comments” also have very little restrictions and are filled with a cacophony of text, pictures, videos and animated gifs—all without any context in the conversation. Ultimately, the interface leaves everyone reading essentially one-half of an e-mail conversation between two people and no one else. Bad-MySpace-Horrible-Interface-2-640 That’s just the beginning. Features that are, at best, a one-time read about a person’s interests, life story, and favorite music, movies, books, television shows, heroes and foods are typically placed near the top of the page in one long column. Whether you have an interest in any of this stuff or not, you’re treated to it every time. Bad-MySpace-Horrible-Interface-3-640 The list goes on, but we just can’t stomach any more.

5: MySpace has cultivated a raunchy, immature base

MySpace’s culture—formed by the foundation created by its architects—has without a doubt developed an immaturity and a raunchiness that is unique to MySpace. It’s widely known that MySpace has sold-out to become a platform built around dating, which doesn’t help its state in terms of the quality of content. You can easily find all the "vital" statistics that you want from a date on most pages—everything from sexual orientation, build types, even income takes headline status. The archetypical “MySpace photo” is often mocked and mimicked today by a photo with the person in a sexually suggestive pose, with bright light and the camera aiming down from above. Bad-MySpace-Immature-Framework-620 It’s not just about sexually suggestive material, but about the framework of how MySpace works. The site can’t be responsible for user’s content, or perhaps lack of content, but what MySpace’s architects have built promotes an underlying immaturity that is not present in Facebook—at least not yet. Coupled with all the other out-of-control elements, a light click-through of MySpace easily resembles a walk down a tattered, defaced red light district. And why is Facebook not facing this degree of the problem? Its architects have planned better. Perhaps it’s embracing the common sense of restricting anonymity. Perhaps it’s because Facebook doesn’t allow layouts and its interface to go nuts. Either way, it’s well-known that Facebook has attracted a more mature presence and left MySpace with the rest. If you have never experienced this cultural difference, click around random pages in MySpace—if you dare. Chances are, you don't need to and you're just nodding along with the rest of us.

6: Inordinate number of ads

News Corp is definitely profit-centric. Whatever soul MySpace ever had, it was sold to the highest bidder ages ago. The number of large, animated, irritating, irrelevant and sometimes offensive ads compared to what matters—content and utility—is terribly imbalanced. Bad-MySpace-Ads-640 While Facebook has yet to turn a profit at the date of this article, it will eventually need to solve this problem and will most certainly shift its balance as well. Until the day comes when Facebook burns through its cash faster than investors can pour it in, this difference makes it an easy switch from MySpace to Facebook.

7: Spam

If there’s one thing that’s notorious on MySpace, it’s spam. The site’s spam comes in many forms, but the most prevalent are the spam bots for sex and dating sites. They pose as skanky figures, companies, scam artists, music groups and interest groups, which scour friend lists in public profiles and send out friend requests to drive traffic to their MySpace page or other shady website. Bad-MySpace-Spam-620 MySpace came to its senses in recent times, figuring that this was annoying people beyond limits and started to ruthlessly crackdown. Again, too late. The brand of MySpace, “A Place for Friends,” became “MySpace—A Place For Sleazy Marketers.”

The Future

While MySpace's reputation is dead, Facebook isn’t perfect either. In fact, more and more people are becoming annoyed with its limitations and methods as well. It is still plagued with its own problems, some of them similar to MySpace in terms of its core usage. Simply put, there are things that “social networking” sites should be doing and they are not, along with things that they are doing and shouldn’t be. Facebook is—for the moment—simply a better option. But it’s got a thin line to walk as well, not the least of which is to actually turn a profit. With MySpace as good as buried, look to Facebook to begin making changes to address the pressures of creating more revenue. The balance between utility and profits will be tilted. The question is how much will it tilt and how much will be sacrificed when the next social networking site comes along and ups the ante?

More...

MySpace Helps News Corp Lose $363 Million [Mashable]